
Game Update12 Sept 2025
Game Update #5
Patch Notes
At a Glance
- Patch Notes
- Wilderness
- Wildy keys now reward the player with more raw cash.
- Killing monsters below level 15 Wilderness now dramatically decreases the chance of receiving a Wildy key drop.
- You can no longer receive clan mates as a target.
Full Changelog
Patch Notes
- Wilderness
- Wildy keys now reward the player with more raw cash.
- Killing monsters below level 15 Wilderness now dramatically decreases the chance of receiving a Wildy key drop.
- You can no longer receive clan mates as a target.
- A Bounty box can now drop when you kill your target (1/15 chance). It can be opened for a chance at epic loot!
- Bounty target teleport should no longer put players in walls.
- Increased the Blood money cost for activating BH armours/weapons. Additionally, protecting them on death now deactivates them.
- Corrected Wilderness levels at some of the Wildy bosses.
- Added visual drop tables for the Wildy bosses when you examine them. Please keep in mind that the rates shown won't be 100% accurate due to the special loot mechanics of these bosses.
- Callisto & Artio knock-back/magic special attack now gets put on a slight cooldown on respawn.
- You can now break down ancient artifacts into revenant ether using a chisel.
- Fixed an issue where some Agility obstacles would completely disable incoming damage instead of simply delaying it.
- Dragon mace (bh) now only requires 15% special attack energy.
- Esoteric emblems now correctly downgrade and drop for the killer on death.
- Kree'arra should no longer be pushing players into rocks at Breaches.
- Dwarf multi cannons can no longer target Galvek or Breach monsters.
- The examine option on corrupted weapons (from trinkets) is now more descriptive and clearly states it's a weaker version of the weapon.
- Added Wilderness slayer caves to the teleporter.
- Wildy warriors should no longer be despawning as easily.
- You can now use blighted consumables in the home/pvp-hub area.
- Chambers of Xeric
- You can now mix lower tier overloads.
- Updated Scavenger beast drop table, now always drops secondaries together.
- Fixed a disconnection issue when reloading a Xeric raid layout.
- Added CoX bonus scrolls to the Voting store.
- Bosses
- Araxxor's basic melee attack now rolls damage when his animation starts and not when the attack lands.
- Vardorvis can no longer do blobs special attack while there are axes or heads attacking you. Additionally, the head attack is now less common and spawns further away.
- Sol Heredit's parry attack timings have been corrected.
- Dagannoth kings entrance ladder right-click options now work correctly (no longer opens a dialogue).
- Whisperer & Leviathan attacks no longer target the player after they've teleported out.
- Updated Skotizo drop table. Emberlight now works correctly against the altars.
- Updated Muspah's unique drop table rates (more common).
- The Blood moon's special attacks will now be interrupted if it dies.
- Combat
- Corrected some Tournament loadouts that had broken items (torva and others).
- Mark of darkness now lasts for 3 minutes, or 5 minutes when used with the purging staff.
- Lava battlestaff (and Mystic variant) now grants infinite fire & earth runes.
- Fixed halberds not working correctly on various targets. Additionally, they now apply the Myopia invocation correctly in the Colosseum.
- The Dual macuahuitl multi-hit passive effect now correctly rolls both hits separately instead of just setting both hits to half the maxhit.
- Attacking with a trident no longer interrupts Spellbook swap spell.
- Skills
- Farming: Celastrus tree should no longer visually bug out.
- Woodcutting: Extreme zone yew tree should now be respawning correctly.
- Smithing: The relic now sends excess items to the bank if the inventory is full, instead of dropping them, on the ground.
- Slayer: Added Teleport anchoring scroll to Slayer reward shop that prevents Abyssal demons / Elder chaos druids from teleporting you around.
- Slayer: You can now instance more catacomb monsters (dragons).
- Slayer: Spawned more monsters in the Lumbridge cellar.
- Slayer: Added superior encounter for Araxytes. Additionally, Araxytes are now correctly classified as Spiders for the Arachnid pet perk.
- Slayer: Tormented demons can no longer be cannoned. Additionally, it now takes longer before they reset after losing aggro of the player.
- Slayer: Task blocking slot 6 now correctly saves when logging out.
- Slayer: Duradel can now assign black demons as a task.
- Hunter: The "Reset" option for box/net -traps should now be working.
- Hunter: The catch imps achievements should now be triggering correctly.
- Thieving: Gems from thieving wall safes now go straight into open gem bags. Additionally, you can now use gems on the bag to store them inside.
- Construction: Amy NPC Contact "Last-tier contract" option has been fixed.
- Using the Crystal singing bowl now always defaults the make-amount to 1.
- Creating a Toxic blowpipe now requires 78 Fletching.
- Creating Infernal items will now require having the skill requirements for the tools.
- Store
- We've slightly buffed the Mystery box drop tables (regular + ironman). The ironman boxes now have some supplies in them.
- The clue scroll rewards in Mystery boxes now give a reward casket instead.
- Other Changes
- You can now train Construction, Herblore and Hunter at the AFK-Zone!
- Gims can now put some untradeables in the storage, such as upgraded items, crystal armour, synapse weapons and more.
- Presets will now attempt to replace emblem, potions and enchanted jewellery with different tiers/doses/charges if the original couldn't be find in your bank.
- All pets are now automatically kept on death. You no longer need to insure them. If you have any reclaim tokens, you will be refunded the gold when you login.
- Item upgrades should no longer be lost in PvM deaths. Warning! They are ALWAYS lost when killed by a player, unless it's a Revenant weapon (that was protected).
- Increased Gauntlet core drop-rates from the relic, however it no longer guarantees a core drop on every 10th kc.
- Vote boss health scaling has been increased (again).
- You can no longer complete construction achievements in somebody elses house.
- The achievement for unlocking relics has been fixed.
- Mahogany homes achievement now correctly scales points.
- Pest control boats will now correctly prioritize the players that have waited the longest.
- Added the "Slayer-master" teleport option on Karamja gloves.
- Leaderboard rewards and Sanctum artifacts no longer disappear if received inside of the Gauntlet, LMS, Tournament etc.
- Araxyte venom sacks & potions are now tradeable.
- Added ::ticket command that links to our discord ticket system.
- Fixed an issue with the Rune pouch where it could be manipulated into holding 4 runes at once instead of 3.
- Cow calves should now be dropping beef and cowhide.
- You can now use the Seedbox "Withdraw-X" option while moving.
- Added protection values for some items that didn't have time (such as Noxious halberd).
- Lowered protection values for some that were too high (such as Staff of light).
- Tears of Guthix should no longer be allowing players to collect tears after their time is up.
- Dark wizards now cast spells correctly.
- Blackjack games should no longer bug out on ties.
- You no longer receive a broken mystery box from the 500 collection log reward.
- Corrected a bunch of broken teleport locations when using the Clue compass.
- Tier 2 blowpipe can now be charged.
- Ardougne knights now correctly count towards pickpocket townboard task.
