
Game Update26 Sept 2025
Game Update - Yama, the Master of Pacts
Patch Notes
At a Glance
- Patch Notes
- Patch notes
- Yama, the Master of Pacts
- Competition
- Yama will be returning to his throne at 6PM GMT. This'll give all players a fair chance at competing - More information will be posted in #announcements soon!
Full Changelog
Patch Notes
- Patch notes
- Yama, the Master of Pacts
- Competition
- Yama will be returning to his throne at 6PM GMT. This'll give all players a fair chance at competing - More information will be posted in #announcements soon!
- Rewards
- Yami (pet)
- Unique Perks:
- Hellbound: Provides an extra 15% damage against demons.
- Specialist: Increases your special attack damage & accuracy by 10%.
- Oathplate Armour
- Soulflame Horn
- Contract of Reckoning
- A contract which allows you to fight Yami in his "Hard Mode" version. This version grants buffed drop-rates on uniques / pet and a chance to receive the "Purifying Sigil" which can be fused with Oathplate armour to create Radiant oathplate armour.
- Contract Terms
- Yama must be defeated alone.
- Yama's health is increased to 2,875.
- Yama's defence bonuses are now +80 crush defence and +666 for all others.
- Yama's attack cycle is accelerated from 8-tick to 7-tick.
- Yama does two standard attacks before a special attack.
- Glyphs protect players for 2 ticks instead of 10.
- Glyphs respawn faster.
- Players take x3 more damage when absorbing a Glyph of Fire.
- Prayer points are drained x3 more when absorbing a Glyph of Shadow.
- Shadow Waves and Fire Streaks appear more frequently.
- Special attacks in phase 1 land 1 tick earlier than usual.
- Phase transition thresholds trigger at 75% and 50% health.
- The Judge of Yama throws fire bombs every 3 ticks, and throws two per attack.
- Shadow Waves and Shadow Crashes are more frequent in phase 3.
- Fixes
- Tombs of Amascut
- Akkha: Butterfly strategy should now work correctly.
- Akkha: Now always walks up to the target, even if not using melee.
- Akkha: The shadows should no longer walk away after taking damage.
- Kephri: Her attacks no longer deal damage after she's died.
- Kephri: Now attackable with halberds.
- Kephri: Arcane scarabs now only move after 3 successful hits.
- Kephri: Now cancels incoming damage when she goes into paralyzed phase.
- Kephri: Attack counter now reset during phases, meaning she won't do a special immediately after coming up again.
- BaBa: Challenge room is now much faster. The waves were also incorrect and have been updated for both solo and groups.
- BaBa: The rolling boulders are now more consistent.
- BaBa: Jungle japes invocation now spawns 1-2 banana peels (instead of always 2).
- BaBa: The banana peels now properly stun the player for 2 ticks.
- BaBa: The shockwave now starts on the aggroed player instead of a random team member.
- Zebak: Challenge room acid damage has been heavily lowered.
- Zebak: Improved blood clouds - they now spawn on the edge of the arena and wait 1 tick after reaching a player before dealing damage.
- Zebak: Blood Blitz attack no longer deals as much damage. Now also deals more damage if standing next to another player.
- Zebak: The jugs no longer take as long to break after being hit.
- Zebak: The second tidal wave now spawns on the northern side of the arena.
- Zebak: Reduced player movement stall during roar attack.
- Zebak: Now has the same animation and delays when doing blood blitz or spawning blood clouds.
- Zebak: Saradomin godsword & Blowpipe special attacks now heal when used against Zebak.
- Warden P2: Now deals chip damage through prayer.
- Warden P2: Slowed down Warden obelisk lightning skulls attack slightly.
- Warden P2: Obelisk attacks no longer deal damage when the warden's core is ejected.
- Warden P2: Improved core ejection, now picks a more relative direction and is 1 tick slower.
- Warden P2: Heavily reduced the damage of the big ball of energy if all players helped disperse it.
- Warden P2: Thralls can no longer deal damage to the core.
- Warden P3: Energy siphons now have health bars.
- Theatre of Blood
- Verzik P3: Delayed phase starting by an extra tick.
- Pestilent Bloat: Damage dealt when being hit by a falling limb.
- Pestilent Bloat: Reduced the duration you're stunned by if hit by a falling limb.
- Pestilent Bloat: You're now able to tick-eat the stomp attack.
- Maiden of Sugadinti: Corrected the amount nylocas heal her when they reach the boss.
- Sotetseg: Now correctly skip an entire attack cycle after firing a bomb.
- Sotetseg: Adjusted the fire bomb projectile, meaning tick eating is more reliable.
- Sotetseg: Now properly skip two full attack cycles in solo hard mode after sending the red bomb attack.
- Xarpus: Fixed a bug causing Xarpus' exhumed lasting an extra 2-ticks than intended.
- Fixes #2
- Herblore relic is now re-enabled.
- Fixed being unable to use the "Swap" option on upgraded revenant weapons.
- Nid pet is now able to utilize the "Arachnid" pet perk.
- Fixed formatting of the Shooting star prospect time remaining message.
- Fixed Sea Kraken not being able to be attacked by halberds.
- Fixed the Runecrafting relic not converting the correct amount of runes to experience.
- Thralls will no longer cause the monster you're currently attacking to try retaliate against them.
- Thralls no longer proc Leviathan's stun effect.
- Thralls will now always tyr to attack your current target.
- Thralls can no longer attack Warden's core
- Fixed Phosani's nightmare last phase not being damageable.
- Fixed presets containing a Divine rune pouch, not correctly granting all 4 slots of runes back.
- Fixed compost bins located in newer Farming lots not being interactable.
- Fixed GIM storage unit deposit inventory / equipment not working with the whitelisted untradeable items.
- Fixed GIM storage stacking chargeable items.
- Fixed not being able to charge upgraded tridents.
- Fixed Duke Sucellus tier 2 relic not allowign you to hold the correct amount of resources.
- Sunfire splinters are now tradeable.
- Fixed leafbladed spear skill requirements to wield.
- Fixed the Mark of darkness buff overlay timer.
- Fixed breaking down multiple venator shards not multiplying the total essence you receive.
- Additions & Content
- Added "Hunter's Rumours" which can be completed by speaking to one of the Guild Hunter's located under the Hunter's Guild.
- Added the ability to "Uncharge" imbued Fremmenik rings.
- Added the "Ctrl + Click to invert run mode" setting
- Added the ability to craft Aether runes.
- Added the ability to mix Surge potions.
- Added a new Donator benefit that increases the amount of combination runes received when crafting them.
- Added the 'Weapon Upgrade Overlay' to the Items kept on Death interface. This'll allow you to easily tell if an upgrade is lost on death or not.
- Added missing Farming related NPCs around the Varlamore patch (North of Hunter's guild)
- Added unique % amount to each Raid.
- Chambers of Xeric unique % will appear in the point overlay, where as the other raids will display once the raid has been completed.
- Balancing & Adjustments
- Auto-pickpocketing is now limited to 200 steals before it's stopped.
- Bounty-Hunter target overlay will no longer display your targets' username / combat level.
- Increased Bounty-Hunter target cooldown from 20 seconds to 1 minute.
- Ward of Arceuus spell duration now scales with your magic level.
- Exchanging Dizana's quiver now grants 10k splinters (up from 4k).
- Store changes
- Raid core packs
- Super ironman mystery boxes
- Discount on spookier outfit / super mystery boxes
