
Game Update04 Oct 2025
Game Update #11
Patch Notes
At a Glance
- Patch Notes
- ZionRole icon, Developer
- OP
- — 10/4/2025 5:01 AM
- Patch notes
Full Changelog
Patch Notes
- ZionRole icon, Developer
- OP
- — 10/4/2025 5:01 AM
- Patch notes
- Doom of Mokhaiotl - Fixes / Adjustments
- Doom: Deep Delver - Sanctum Relic
- Tier 1: Passively earn demon tears for each level and keep them on death.
- Tier 2: Doom sprays 1 less acid blood splat per hit.
- Tier 3: Receive +2.5% unique drop rate bonus.
- The boss is now immune to bleed effects, as it was just shredding the boss + quickly filling the arena with acid on level 3+.
- Volatile earth no longer despawns 2 ticks too fast (Before the shockwave).
- Earthern shield now gives the player a white tint while it's applying protection.
- Should now always be 100% accurate on shield/car phases.
- Acid no longer spreads out as much.
- Now spawns more boulders when going into car phase.
- Attacks while it's zooming in car phase are now 2 ticks apart (previously it could send 3 projectiles in 3 ticks).
- Demonic larva no longer explode & damage the player when Delve dies
- Improved spawn logic for Demonic larva, should no longer spawn too close or too far away
- Combat now automatically stops after 1 or 2 hits on volatile earth/larva.
- The attack option on Volatile earth & Demonic larva is now hidden until their spawn animation is finished.
- When the shield phase ends, it will now reset the larva spawn timer to prevent one last stray larva from spawning before car phase.
- Player now becomes briefly immune to acid blood pools after shield phase ends on level 5+ to allow repositioning before car phase.
- Improved early attack patterns, more randomized now instead of always starting with 3 basic attacks into a rock throw.
- Melee charge should now be more common on level 5+.
- Melee punish should no longer fail to trigger holy water with certain weapon interactions.
- Blowpipe special attack now heals the player for full damage to Volatile earths.
- Added 50-100 Dragon arrows to the drop table.
- Buffed Dragon arrow tips weight on the drop table.
- Avernic treads now give range strength bonus.
- Fixed an incorrect combination with Cerb boots when used on the Avernic treads.
- Eye of ayak now acts as demonbane weapon against Delve monsters.
- Eye of ayak consumes charges now.
- Fixed a typo in the Delve warning dialogue to continue deeper despite having received a unique.
- Fixes
- Nieve has found her way back to the Regular Donator Zone. (Hot-Fixed)
- Fixed Donator Rejuvenation pool not curing venom. (Hot-Fixed)
- Fixed Extreme Donator zone gilded-altar not working for ironman accounts.
- Fixed burn effects not being cleared from NPCs / Players after death.
- Adjusted Leviathan’s boulder attack so that targets can also be displaced diagonally, reducing instances of players becoming stuck.
- Bounty-Hunter targets can no longer be assigned when standing in the Ferox Enclave safe-zone.
- Fixed Herblore relic Tier 1 & Tier 3 effect not granting extra experience with Super combat potions.
- Fixed Superior slayer monsters not rolling the 'Slayer Tertiary' loot (Brimstone keys when on a Konar task for example)
- Fixed a bug causing you to still have the Lightbearer passive effect even after un-equipping it.
- Avernic Treads
- Will now correctly have ranged strength bonus.
- Corrected the combination when applying Pegasian & Primordial boots together.
- Eye of Ayak
- Upgraded variants will now have their correct stat bonuses.
- Fixed a bug causing you to not be able to use the built in auto-cast spell if below the Magic level requirement to wield the staff.
- Doomsayer's Sanctum
- The extra items added from our patch on [28/09/2025] have been reinstated, they were accidentally overridden. (Yama uniques, Araxxor uniques etc)
- Balancing & Adjustments
- Hunter Rumours
- You can no longer be assigned the same task if you already have that task 'stored' by another Hunter Master.
- 🌶️ We've done a quick update this morning with more Delve improvements🌶️
- All the global stats/records have been reset along with this.
- Boulders no longer clear acid
- Double boulders can no longer explode and drop splinters on the same tiles b2b
- Doom maxhit now correctly scales with the level (up to 65 at level 8+)
- Unique item broadcasts now include the Delve level and the amount
- Dom pet is no longer added twice to the clog
- Shockwave now correctly starts from underneath the boss
- Demonbane spells now work on Volatile earth
- Thralls can no longer target Volatile earth
- Volatile earth clickboxes are now correctly hidden until its fully spawned
- Other changes:
- Tome of fire is now 100 Blood money in Pk shop
- Slightly lowered Staff of light & Dragon crossbow sanctum points values to 8k to match the Tome of fire.
